Priestess of Elune, Shalindria Moonblaze - Darkmoon. Sisters of the Moon Guide Sisters of the Moon

The fourth encounter of the Tomb of Sargeras raid is the Sisters of the Moon. The three sisters are the huntress Casparia, captain Yata Lunar Strike and priestess Lunar Flame. The object was guarded at the time when the building was the temple of Elune. Then the Avatar of Sargeras was buried here, but even after death, the guards continue to keep their watch, not distinguishing between enemies and friends.

Tactics is a translation from the MMO Champion website. Original .

Overview of the fight with the Sisters of the Moon

Boss abilities
              • Lunar Mark – Marks an enemy with lunar energy, inflicting 500000 Shadow damage. damage every 1 sec. within 6 sec. After the duration of the effect "Moon Mark", every 1 sec. within 4 sec. the location of the target hit Lunar bombardment. Each Lunar Barrage deals 500,000 damage. Arcane damage every 500000 sec. and applies the silence effect to targets in the bombardment area.

                Lunar Scorch – Burns enemies with lunar energy, inflicting 429000 Arcane damage. Arcane damage every 2 sec. within 30 sec. When Astral Purification is triggered, Moonburn is removed.

            • Huntress Casparia

              • Hail Glaive – Throws a glaive that shatters into shards, inflicting 611000 to 675000 Shadow damage. Arcane damage to all targets hit.

                Dusk Glaive – Throw a glaive at the target, inflicting 1020000 to 1130000 Shadow damage. Shadow damage to all enemies in its path and returned to the caster.

                Spectral Glaive – Throws a Spectral Glaive that ricochets between targets, inflicting a total of 348000 to 366000 Shadow damage. dark spell damage. The glaive can hit up to 3 targets.

            Tactics against the Sisters of the Moon

            Sisters of the Moon is a "consular" type encounter where players are confronted by multiple bosses. The three Sisters of the Moon - Huntress Casparia, Captain Yata Moonstrike, and Priestess Moonfire - all share the same health. The fight has three phases. Casparia starts, Yata becomes 70% active, and Moon Flame becomes 40%.

            In addition, the floor of the room during the battle changes its color from light to dark and vice versa. On each of the "sides" a debuff is applied to the players. On the "dark" side it is Dark supersaturation, on the "light" side it is Lunar supersaturation. To remove the debuff, you need to run to the other "side". The debuff is removed at 10-12 stacks.

            Tactics in Normal and Heroic Difficulty

            Raid positioning:

            • The boss is tanked at the spawn site;
            • Raid costs distributed around the room
            • Changing room parts is critical for the following mechanics:
              • Standing on the bright side of the room increases the stacks from Lunar satiety;
              • Standing on the dark side of the room increases the stacks from Dark satiety;

            All roles:

            • If you've been laid on Twilight Glaives, then run to the edge of the room so that other players do not get it;
            • Avoid Twilight Volley, as it deals shadow damage;
            • In phase 2, stand between the players being hit by Aether Shot and the boss to split the damage (in heroic mode);
            • If you are affected by Moonburn, then you need to pass astral cleansing- run to the opposite side of the room;
            • Under Rapid fire use personal protective cd;
            • Don't stand with moon mark otherwise you will be stunned and take serious arcane damage;
            • Avoid hail glaive in the 3rd phase ( in heroic mode);

            tanks:

Earlier, I analyzed the story of the most devoted follower of Elune. She's an owl thrower, half killer/half healer. Today, I'm going to break down Tyrande's lines, abilities, talents, and skins and try to find possible references in them. I warn you, there is a lot of text ahead of you.

Capabilities


Tyrande in Heroes of the Storm is based on Priestess of the Moon , a Night Elf faction hero from Warcraft III: Reign of Chaos.

D: Hunter's Mark is a hunter ability in World of Warcraft. Previously, she marked the target, revealing its location and increasing damage against it from a distance of up to 5 minutes. This version of the spell was the basis for the Tyrande trait in Heroes of the Storm. In World of Warcraft, it was removed in Warlords of Draenor, but returned in Legion as an exclusive passive for Marksmanship hunters. It has little in common with its original version or counterpart in Heroes of the Storm, so I won't focus on it.

Q: Light of Elune - Elune is a powerful goddess of the moon worshiped by the night elves. The Sisters of Elune and their leader, the High Priestess of Elune, are her most loyal followers. The night elves' ancestors, the dark trolls, revered her as a nocturnal deity who sleeps during the day in the waters of the first Well of Eternity. Elune is associated with the largest of Azeroth's two moons, the White Lady. Night elf artists depict her as a beautiful elf with silver hair and white skin. According to one legend, the demigod Cenarius, who taught the night elves the art of druidry, is the son of Elune and the White Hart of Malorne. The power of the goddess can be used for many purposes: healing wounds, curing tainted creatures such as satyrs, and summoning projectiles of destructive energy from the heavens. In addition to the night elves, Elune also plays a significant role in the culture of the tauren, who call her Mu'sha, the left eye of Mother Earth (An'she's right eye is the sun).

W: Sentry - This ability is based on two different skills in Warcraft III: Watch Owl and Scout. The watch owl can be used by the night elf warrior, the Huntress. It allows you to summon a ghostly owl that flies over a specific tree, giving you an overview of the surrounding area. The Owl can exist permanently (until the tree is destroyed), and each Huntress can only use one of them at a time. In World of Warcraft: Legion, the ability was renamed Sentinel. It has become the Shooting hunter's talent, which also summons a ghostly owl. She begins to fly over a certain area for 18 seconds. At the same time, the effect of Mark of the Hunter is applied to all enemies in the radius of action. Scout is the ability of Priestess of the Moon that summons a controlled owl that can be used to scout around the map. She cannot attack and exists for a limited amount of time, but she can fly over obstacles and see invisible enemies. Moreover, it cannot be seen or attacked, which makes it extremely useful for spying on the enemy. The idea of ​​an owl flying in a straight line across the battlefield and dealing damage is unique to Heroes of the Storm.

R1: Starfall - the ultimate ability of the Priestess of the Moon in Warcraft III. The spell unleashes stars on enemies, dealing massive damage. It can be very dangerous, but while casting it, the Priestess must remain in one place in order to get the most out of it. In World of Warcraft, Starfall is a non-channeling ability of Balance Druids that summons waves of falling stars in a certain area for 8 seconds, dealing a fixed amount of damage to enemies.

R2: Shelter in the shadows - this ability is based on invisibility at night. She allowed the night elves to become invisible and hide from enemies with the power of Elune. In Warcraft III Night Elf Invisibility was automatically applied to Night Elf Warriors when they stopped and weren't in combat at night. It can also be activated in battle to immediately activate the disguise. In World of Warcraft, this ability can be used by night elves of either gender.

Talents


Level 1: Pathfinder - as in many fantasy universes, rangers are an iconic part of the elven civilization. Mostly, they are only present in the high elf/blood elf armies. We only know of a few night elf rangers, as they call them by a different name. During the development of Warcraft III, Blizzard planned to add a human hero in the form of an elf Pathfinder. But she was soon removed and her model passed to other characters (notably Shandris Feathermoon, Jennalla Dimspring, and the live version of Sylvanas Windrunner). Several of her abilities were transferred to the Priestess of the Moon, a Tyrande class, and some of her skills were transferred to Heroes of the Storm. I'm not sure if this talent was named after a removed hero, since it was a ditch in development, but it's still quite an interesting fact.

Level 4: Kaldorei Defense is the name of the combined army called upon to oppose the Burning Legion and the Highborne during the War of the Ancients 10,000 years ago. Initially, it included only night elves, but subsequently they were joined by earthlings, furbolgs, tauren, dragons and Wild Gods. Tyrande, Illidan and Malfurion starred in it.

Level 7: Darnassus Bow - Darnassus is the capital of the night elves, located west of the World Tree Teldrassil. Tyrande leads the Sisters of Elune at the Temple of the Moon in the southern part of the city.

Level 7: Trueshot Aura - the presence of the priestess of the moon increases the morale of warriors, increasing the accuracy of their shooting. Warcraft III introduced the Aura of Accuracy passive, which gave nearby allied units a ranged attack bonus. In World of Warcraft, Trueshot Aura was a hunter passive ability that granted 10% increased melee and ranged damage to all nearby allies. She was removed in the Legion expansion.

Level 13: Sharp Moonlight is an ability for non-playable characters in World of Warcraft. It allows you to call upon the power of Elune and deals Arcane damage over time to an enemy. Only two characters have used the spell: Ban'talos, a rare ghostly owl found flying over Mount Hyjal, and Dori'thur, Tyrande's personal owl, who resides in the Temple of the Moon in Darnassus.

Level 20: Frost Arrows were a type of high-level weapon that could be crafted by Engineer players in World of Warcraft. Then, each attack of a ranged hero required a certain weapon, which the player could get from the inventory. Frostbolts were removed along with other ammo in the Cataclysm expansion.

Remote talent

Tier 4: Fiery Arrows (removed in 2.25.4) - Priestesses of Elune can call upon the power of their goddess to imbue arrows with magical fire energy. In Warcraft III, Fire Arrows was an ability of Priestess of the Moon that provided a bonus to basic attack damage, but cost mana each time it was fired. In World of Warcraft, if Tyrande is attacked by a Horde hero in Darnassus, she will use Searing Arrow, which deals damage over time to the enemy.

Phrases on click


The Sisters of the Moon are the former guardians of the Tomb of Sargeras, who have guarded it and the terrible evil that was buried in the depths of the Temple of Elune for centuries. They continued to carry out their service even after their death, but the gloomy influence of the Fallen Titan left its mark ...

Now possessed by madness and having lost all purpose, these elves cannot tell friend from foe. They only know that they must destroy anyone who enters the sacred chambers!

Location of the Sisters of the Moon

The Sisters of the Moon are disembodied, insane guardians doomed to serve in the tomb forever. They share a pool of health, and the three of them only have enough strength to maintain a single physical form.

The battle starts with Casparia the Huntress, at 70% of her health she is replaced by Captain Yata Moonstrike, who at 40% of her health is replaced by Priestess of Moonfire.

On Mythic difficulty, Astral Purification deals raid-wide damage every time a player moves to the other side of the moon.

  • Fighters– Become a target for Rapid Barrage Dark Oversaturation. Becoming a target for Moonburn Astral Cleansing. Defeat Moonclaw before Death Screech damage becomes fatal.
    If you have too many Dark Saturation or Lunar Saturation stacks
  • healers- When targeted by Rapid Fire, move to the light side to reset Dark Saturation. Targeted by Lunar Scorch , move to the other side to trigger an Astral Purging Dark Oversaturation or Lunar Oversaturation , then cross to the other side to reset them.
  • tanks- Choose a location so that the Moonglaive hits at least 3 players. When targeted by Disappearance , teleport to the other side to trigger an Astral Purification . Don't get too many Moonfire charges. If you've accumulated too many Dark Overload or Lunar Overload charges, switch sides to reset them.

2. General information

The fight with the Sisters of the Moon consists of three phases. It tests the raid's ability to deal with multiple mechanics at the same time. Three bosses participate in the battle with a common supply of health, however, at a certain point in time, only one boss is opposed to the raid. The other two are present on the battlefield in ghost form at this time, and players cannot interact with them. Bosses change in each phase. In addition, players have to constantly change locations due to changes to the Font of Elune.

The floor in the room is constantly changing throughout the fight.

Font of Elune

The floor of the room constantly changes throughout the fight, reflecting the different phases of the moon.

  • Standing on the light side grants Lunar Saturation, increasing Arcane damage taken by 3%. The effect is cumulative.
  • While standing on the dark side, players gain Dark Saturation, increasing Shadow damage taken by 3%. The effect is cumulative.

When switching from the dark side to the light side and back, all the effects of satiety are removed from the players (due to Astral Purification).

  • When Astral Cleansing is triggered, the player takes moderate Shadow and Arcane damage. He is also afflicted with Astral Vulnerability, increasing the damage of Astral Purification by 50% for 2 seconds.
  • An Astral Vulnerability prevents players from constantly moving from the dark side of the Font of Elune to the light side and back again.
  • The phases of the moon change automatically, and players are forced to reckon with them. Astral cleansing is also used
  • In all other cases, you should not pay too much attention to the number of Lunar Saturation / Dark Saturation charges - the automatic change in the phases of the moon, as a rule, provokes Astral Clearing at the desired frequency.
  • When the floor turns completely dark or completely light, the Font of Elune empowers the bosses, giving them the ability to use a powerful ability (depending on the phase of the fight).

Phase 1: The Huntress

During the first phase, players fight Casparia the Huntress, while the other bosses use their abilities but don't directly engage. In other words, you cannot damage Moonfire Priestess and Captain Yata Moonstrike during this time.

Casparian Huntress's abilities don't synergize too well with each other, so they can be dealt with as they appear.

Huntress Casparia

Moonglaive.

  • The boss launches a glaive at the active tank, which bounces on two additional targets and deals moderate physical damage to them.
  • Before each Moonglaive, tanks need to cast spells to actively absorb damage.
  • The first target of the Moonglaive also gains Disappear, reducing incoming healing and absorption by 75%. The effect lasts for 30 seconds.
  • The effect of Disappearance can be removed with Astral Cleansing .
  • Tank without Disappearance Astral purification .
  • If Astral Purification is not available, i.e. the whole floor in the room is light or dark, the second tank should keep the boss on him until the Disappearance on the first tank dissipates by itself, or until the desired light or dark area appears in the room.

Get out of the way of the Twilight Glaive!

Huntress Kasparia also casts Dusk Glaive on random players. She turns to the target and points to it with an arrow.

  • A few seconds after the arrow appears, a glaive flies at the target. When colliding with a player, the glaive flies back towards the Huntress Kasparian (in a straight line).
  • All players hit by the glaive take moderate Shadow damage.
  • Players targeted by Dusk Glaive must run away from allies and catch the Glaive alone.
  • All other players should dodge the glaive, thereby reducing the total damage.
  • If the glaive's target has accumulated too many Dark Overcharge charges, they may need a personal defensive cooldown that reduces Shadow damage.

Priestess Moonfire

  • She chooses a random player and fires a beam of light at them. After 8 sec. the target takes devastating shadow damage. The damage is shared among all players who are standing in the beam.
  • The Aether Shot's target should go to the center of the room, and all other players should stand in the beam to share the damage.
  • If the raid has too many Dark Saturation stacks, healers will need powerful healing cooldowns.

Don't forget to split the damage from Aether Shot.

Phase 2: Arrows of the Night

When Casparia the Huntress drops to 70% health, she turns into a ghost and players can no longer interact with her. At the same moment, Captain Yata Lunarstrike enters the fray.

Captain Yata Moonstrike

In the second phase, the captain continues to use Twilight Barrage. Ranged players should still stay away from melee players and move out of ranged areas.

  • When fired upon, the boss will target a random player and deal moderate Shadow damage to them every 0.5 sec. within 5 sec.
  • This player needs active healing, especially when having a lot of Dark Overload stacks.
  • If possible, this player should remove Dark Overload as quickly as possible.

Kill Moonclaw before Death Screech kills you!

The captain's most notable ability is Summon Moonclaw. Moonclaw is a huge owl that fights for the Sisters of the Moon.

  • Moonclaw needs a tank. Moonclaw does not use special abilities until he reaches 25% health.
  • After that, he begins to cast Death Shriek, which deals heavy Shadow damage to all nearby players.
  • Each cast of Death Shriek increases the damage of your next Shriek by 25%, stacking.
  • All DPS should switch to Moonclaw and kill him with offensive cooldowns on his last 25% health.
  • In addition, the raid can use defensive cooldowns to mitigate the damage from Death Shriek.

Huntress Casparia

In the second phase, Casparia the Huntress continues to use Dusk Glaive. The mechanics of the ability remains the same, i.e. it must hit no more than one player.

  • In the second phase, dealing with the Dusk Glaive will be a little more difficult, because. in ghost form, the hunter will teleport throughout the site.
  • Players should carefully monitor the movement of the hunter and the direction of the flight of the Dusk Glaive.
  • Spectral Glaive flies at the player, bounces on 3 additional targets, and deals minor Shadow and Arcane damage.
  • Spectral Glaive cannot be avoided, so healers will need to target players affected by Spectral Glaive.
  • Keep in mind that if you have a lot of Lunar Overload or Dark Overload stacks, the damage of Wraithglaive increases and the raid needs more active healing.
  • Ranged players can try to reduce the damage of Spectral Glaive by spreading themselves around the court and thus reducing the number of targets.

Priestess Moonfire

In the second phase, the priestess still uses Moonburn and Moonstrike. Their mechanics remain the same - damage from Lunar Strike is negated by healers, and Lunar Scorch is removed by Astral Purification .

Discard the captain's shield from Eclipse's Embrace!

In the second phase, the priestess gains a new ability, Eclipse's Embrace. She can only use it when the Font of Elune is enhanced.

  • Embrace of the Eclipse grants the captain a shield that absorbs incoming damage, and all players in the raid a shield that absorbs incoming healing.
  • After 12 sec. all shields explode and deal damage based on remaining durability. The captain's shield deals damage in a 70m radius, player shields in an 8m radius.

Players must quickly knock the shield off the captain. To do this, you need to deal more damage to her. Healers need to use healing cooldowns to quickly remove shields from themselves and allies.

  • If healers are unable to remove their shields, players must stand at least 8m apart. In this case, shield explosions will not harm anyone.
  • If DPS can't remove the shield from the boss, they should use offensive cooldowns while the boss is casting Eclipse's Embrace.

Phase 3: Wrath of Elune

When Captain Yata Moonstrike drops to 40% health, she turns into a ghost and players can no longer interact with her. At that very moment, Priestess Moonfire enters the fray.

Priestess Moonfire

Priestess continues to cast Lunarburn. Compared to the first and second phases, the mechanics of Lunar Scorch remains unchanged, i.e. it must be removed as quickly as possible with the help of Astral Purification.

  • This ability is applied to tanks and applies an effect that deals moderate Arcane damage every 2 sec. within 30 sec. The effect is cumulative.
  • So the tanks have to change after every moonfire

In addition, the priestess gains the new ability Lunar Mark.

  • Marks a random player for moderate Arcane damage over 6 sec.
  • Dispelling the mark unleashes a Lunar Barrage on the player that occurs every 1 sec. within 2 sec.
  • Lunar Barrage deals heavy Arcane damage and silences all targets hit.
  • Players with Lunar Mark
  • Healers should actively heal Lunar Marked targets, especially if they have high Lunar Saturation stacks.
  • Ranged players should position themselves away from melee players to protect them from Twilight Barrage, and healers should heal targets with Shadow Barrage.

Huntress Casparia

In phase 3, Casparia the Huntress still uses Dusk Glaive and Ghost Glaive from phase 2.

  • She also gains a new ability, but can only use it when the Font of Elune is enhanced, i.e. when the floor in the room is completely light or completely dark.
  • The ability is called Hailglaive. The Huntress throws a glaive at the center of the room, which shatters into several small pieces that form a straight line.
  • After that, the fragments begin to move towards the edges of the platform. Reaching the edge, the fragments disappear.
  • The player hit by the shard takes heavy Arcane damage.
  • In front of Glaive Hail, all players should stay away from the center of the room. After splitting the glaive, they should look for free gaps in the line of fragments and pass into them without taking damage.

3. Heroism / Bloodlust / Time Warp

Many raids use Heroism/Bloodlust/Timewarp at the start of the fight, along with offensive cooldowns when the fighters barely need to move.

  • However, if you can't handle the Eclipse's Embrace or Summon Moontalon mechanics, you can cast these spells in the appropriate phases.

4. Tactics on the Sisters of the Moon

All phases:

  • Lunar supersaturation and Dark supersaturation.
  • Astral clearing to counter some other mechanics.
  • The Font of Elune will periodically buff, allowing bosses to use special abilities.

Phase 1: Casparian Huntress, 100%-70%

  • Tanks should stand together and share the damage from Moonglaive.
  • The tank without Disappearance needs to pick up the boss so that the tank with Disappearance can go and instigate an Astral Purge.
  • Stay out of the way of the Dusk Glaive
  • Moonburn should be removed with Astral Cleansing.
  • Twilight salvo. After Twilight Volley
  • When empowered by Font of Elune, targets Aether Shot
  • Lunar Strike and Dark Volley.

Phase 2: Captain Yata Moonstrike, 70%-40%

  • Healers should restore health to players caught in Rapid Fire.
  • Rapid Fire Dark Oversaturation
  • If Death Screech is a threat to your raid, use offensive cooldowns to quickly finish off the owl.
  • Ranged players should not stand close to the boss in front of Twilight Barrage. After the Twilight Salvo, they need to quickly move out of the affected areas.
  • Stay clear of the Dusk Glaive's path. The player targeted by this spell must stand still so that their allies can predict the path of the glaive.
  • Moonburn should be removed with Astral Cleansing.
  • When empowering the Font of Elune, quickly remove the Eclipse's Embrace shield from the captain. Healers need to remove shields from allies by healing them.
  • Healers should heal players with Lunar Strike and Lunar Glaive with precision.

Phase 3: Moonfire Priestess, 40%-0%

  • Tanks need to switch after each Moonfire, waiting for the effect to dissipate.
  • Players with Lunar Mark must move away from the raid so that the shelling does not harm their allies.
  • Ranged players should not stand close to the boss in front of Twilight Barrage. After the Twilight Salvo, they need to quickly move out of the affected areas.
  • Stay clear of the Dusk Glaive's path. The player targeted by this spell must stand still so that their allies can predict the path of the glaive.
  • Before the Gradglaive, players should not stand in the center of the room. After breaking the glaive into fragments, players should look for free gaps and pass into them without taking damage.
  • Healers should heal players with Shadowstrike and Moonglaive with precision.
  • Moonburn should be removed with Astral Cleansing.

Special instructions for different roles

tanks

All phases:

  • All players must move between the light and dark sides of the moon to get rid of Lunar Saturation and Dark Saturation.
  • In addition, they can induce Astral Purification to counter certain other mechanics.
  • Keep the boss in the center of the room so other players can move freely around.

Phase 1

  • Stand together and split the Moonglaive's damage.
  • The tank without Disappearance needs to pick up the boss so that the tank with Disappearance can go and instigate an Astral Purge.
  • Stay clear of the Dusk Glaive's path. The player targeted by this spell must stand still so that their allies can predict the path of the glaive.
  • When empowering the Font of Elune, share the damage of Aether Shot with allies.

Phase 2

  • Moonclaw needs to be tanked and killed as quickly as possible.
  • Stay clear of the Dusk Glaive's path. The player targeted by this spell must stand still so that their allies can predict the path of the glaive.
  • When the Font of Elune is buffed, help DPS take down the Eclipse's Embrace shield from the captain.

Phase 3

  • Swap after each Moonfire, waiting for the effect to dissipate.
  • Stay clear of the Dusk Glaive's path. The player targeted by this spell must stand still so that their allies can predict the path of the glaive.
  • Before the Gradglaive, take the boss to the edge of the room. After breaking the glaive into fragments, look for free gaps and go through them without taking damage.

healers

All phases:

  • All players must move between the light and dark sides of the moon to get rid of Lunar Saturation and Dark Saturation.
  • In addition, they can induce Astral Purification to counter certain other mechanics.
  • Have healing cooldowns ready in time for the Font of Elune to buff, allowing bosses to cast their special abilities.

Phase 1

  • The healing and absorption efficiency of a tank with Disappearance will be reduced by 75%.
  • Stay clear of the Dusk Glaive's path. The player targeted by this spell must stand still so that their allies can predict the path of the glaive.
  • Moonburn should be removed with Astral Cleansing
  • Ranged players should not stand close to the boss in front of Twilight Barrage. After the Twilight Salvo, they need to quickly move out of the affected areas.
  • Aether Shot targets should run to the center of the room so all allies can share the damage.
  • Lunar Strike and Dark Volley.

Phase 2

  • Target players who are under rapid fire.
  • Rapid strafing should quickly reset Dark Saturation to cut down on incoming Shadow damage.
  • When Moonclaw reaches 25% health, apply healing cooldowns to save the raid from Death Shriek.
  • Ranged players should not stand close to the boss in front of Twilight Barrage. After the Twilight Salvo, they need to quickly move out of the affected areas.
  • Stay clear of the Dusk Glaive's path. The player targeted by this spell must stand still so that their allies can predict the path of the glaive.
  • Moonburn should be removed with Astral Cleansing. Heal targets with Moonburn as quickly as possible.
  • After buffing the Font of Elune, quickly heal allies to remove their shields that absorb incoming healing.
  • Target players with Lunar Strike and Lunar Glaive to heal.

Phase 3:

  • Moonburn should be removed with Astral Cleansing. Heal targets with Moonburn as quickly as possible.
  • Players with Lunar Mark must move away from the raid so that the shelling does not harm their allies.
  • Ranged players should not stand close to the boss in front of

Game name:

Shalindriya

Night elf

Appearance features:

Shalindriya's silvery curls fall below her shoulders. Shining with a silver light, the eyes were full of millennial wisdom. Fine wrinkles appeared around those graceful eyes, but rather as a result of difficult life during all these years than from the impact of time. The gait is full of grace, which is inherent in all elves, but there was something in this grace from a predator, because the night elves were close to nature and knew how to deftly disguise themselves in the forests. Shalindriya usually wears a white long dress that emphasizes her figure and the status of a priestess. A graceful, peculiar tattoo sparkles on the face, vaguely resembling a moth. And also, a bracelet fixed at the same height, on the left hand, and ordinary hoop earrings on the left ear (since she lost half of the right one in one of the battles).

Character Features:

Shalindriya is ardora sometimes careless battle priestess. She is also one of thosewho admire Tyrande and serve her faithfully. The elf has a very kind heart and will gladly do everything in her power to protect those. whom she loves or whom she swore to protect. She is very decisive and sometimes makes decisions that many may not agree with, but for her the well-being of loved ones and relatives always comes first. In many ways, the priestess is similar to her sister, she is caring and gentle, but only with those who are close to her, she will not hesitate to defend her home and people. Shali is distrustful of representatives of "other races" and rarely volunteers to help them with deed or light. As she gets to know strangers better, the priestess becomes more open and friendly, sometimes showing respect for those she fights alongside. Shali appreciates help on the battlefield, even though outwardly it may not show it.

Worldview:

lawful good

Specialization:

War Priest

Capabilities:

Active:

Light of Elune.

Shalindriya has been a priestess for quite some time. And as a true believer in the power of Elune, the elf can heal her allies with the help of prayer.

Shining Barrier.

Like all priests, Shalindriya's faith knows no doubt. Her faith is so strong and deep that she can summon a shield of light that covers the priestess's allies with a halo of blinding light.

Divine star.

Desperate, the priestess turns to Elune to grant her her blessing, with which the elf is able to unleash a volley of moon arrows on her enemies.


Passive:


Blessing of the Goddess.

Shalindriya is rightfully one of the strong priestesses of the Temple of Elune. Wherever she appears, everyone is surrounded by an aura of serenity and warmth. On the battlefield, she is able to turn even the darkest corner into a sacred place.

Elven skill.

Shalindriya is an excellent archer whose accuracy and sharp eyes rarely make it possible to miss, the faith of the priestess only enhances the damage done by arrows and helps her in battle.

Skills and Professions:

Shali helped her sisters from the Sentinels more than once, in sharpening weapons and much more, experience in these matters came over time. On the battlefield, the priestess was repeatedly left without strength, unable to accept the gift of the goddess from exhaustion or loss of strength, hence the first aid skills came from, Shalindriya can not only stop the bleeding, but also put a splint on the fracture. He also knows how to tighten the tourniquet with severe bleeding and stitches.

Explanation of beliefs:

Since childhood, Shali was equal to hermy mother, who in turn was a priestess of Elune. Sometimes when a girl couldn’t sleep and her mother told her about a certain elf who lived high in the heavens, she protects the Kaldorei people in a difficult hour for them. It is thanks to her mother that the priestess believes in Elune from an early age. For her, this is the personification of purity and justice.

Knowledge of languages:

  • General
  • Darnassian
  • draenei
  • Thalassian
  • Pandaren

Explanation for languages:

Draenei - this language is quite complicated, but nevertheless the elf was able to master it because she fought side by side for a long time, being on Draenor with the exiles, as they call themselves ...

Pandaren - the priestess learned this language by participating in the military company of Pandaria. With him special problems Shali didn't.

Thalassian is the language of kel "dorei and sin" dorai, our person began to study it not so long ago, therefore, she does not know much yet, but this is temporary.

Inventory:

Large one-handed bow set with sapphires. Made from a combination of silver and wood. The bow itself is made of wood, the ends and middle of which are reinforced, with silver inserts on which there are sapphires.

The string is a thin silver thread. Arrows made of wood with silver tips, plumage from the tail of a chimera. Behind the back is fixed, a quiver.

Shoulder bag containing: a small pouch with arrowheads, a grindstone, dry rations, bandages, a spare bowstring, threads and needles, a change pouch.

Occupation:

Priestess, part of the Conclave.

Chronology:

In the process of writing.

The priestess has an extremely negative attitude towards the Horde, especially towards the race of Orcs, Trolls, and Forsaken. To the rest, the girl feels indifference.

The elf treats the Alliance better, mainly to her brothers and draenei, to people, dwarves, dwarves, high elves, Shalindriya treats with friendliness, while the worgen, according to the girl, are only dogs and no more.

Shali has quite friendly feelings towards the Pandaren, they were able to teach her a lot, and to some extent even open her eyes to what is happening around.

Nicknames, ranks, titles:

“My crescent” - this is how the little Shali was called not only by the family, but also by her entourage, over time this nickname has lost its former significance, because now not many people know about it ...

“Defender of Elune” - A rather loud and stately nickname, his priestess received it for a reason, in the most difficult moments on the battlefield, she prayed to the Goddess, and she answered her call, which gave strength not only to the priestess, but also to those who were with her near. That is how, over the long years spent on the battlefields, Shalindriya was able to get such a loud nickname, which she still uses.

The Sisterhood of Elune is the highest echelon of priesthood that serves the goddess of the moon, Elune.

Faction members

At one time, all the priestesses who served Elune were night elves. However, after the devastation of the Third War, the traditional gender roles were redefined to allow the night elves to choose the most desirable professions. As a result, while the elite priestesses of Elune are still female, the order now welcomes men into its ranks. Ever since the night elves emerged from their social isolation, the priestesses of Elune have begun to welcome priests of other races into their ranks.

Also, the Sisters of Elune sometimes recognized priests of another race. Although to this day it is widely believed that only a woman can know the deepest mysteries of the changing goddess of the moon. Therefore, until recently, the Sisterhood consisted exclusively of women.

History and organization

For millennia, the priestesses of Elune have been both spiritual leaders and strong fighters for your society. When the night elves went into battle, the Sisters of Elune fought side by side with the soldiers, singing songs to Elune and calling on her strength. Often the moon goddess responded by sending her wrath upon the night elves' enemies. It is said that the priestesses could even manifest an image of the moon in the midday sky by lending some of Elune's power to the nocturnal night elves. After the victory, the priestesses prayed over the wounded and healed them.

Victory eventually brought peace to the night elves, and the Sisters of Elune decided to retire into the shadows of society. Time passed, their combat skills became a distant memory. When necessary, priestesses could heal wounds, but since there was peace and elves were immortal, intervention by the Sisterhood was seldom necessary.

Then the War of the Ancients began, and the priestesses again rushed into battle. The extraordinary combat skills and healing abilities of Tyrande Whisperwind especially reminded the night elves of what the Order once was, and, in fact, never ceased to be. After the Great Sundering, Tyrande carried out a general purge that changed night elf society. Part of these changes was the disbanding of the army, most of which did not want further battle, and the organization of the Sentinels.

The Sisterhood of Elune was one of the few major organizations that survived and were slightly battered by the war, moreover, membership in its ranks was never dependent on lineage. Moreover, the members of the Order trained hard in the art of combat, tactics and healing. But for all their knowledge and experience, the priestesses have become somewhat aloof from the rest of night elf society.

Tyrande believed that the disastrous war was partly to blame for this alienation, and she decided that their Order would take over the duty of leading the Sentinels. The high priestess of Elune became both the leader of the Sentinels and head of the night elf government. Never again will the Sisterhood fail the people of the night elves.

Beliefs and customs

Elune has many different sides, so the Sisterhood must provide a broad and varied education. The goddess's teachings are most sympathetic to love and tolerance for all beings on Azeroth. Many newcomers to the Order test their faith with trials and meditate regularly, realizing and overcoming their prejudices.

Even so, Elune is not a champion of pacifism at any cost. In fact, newcomers to the Sisterhood are intensively trained in tactics and combat, as these abilities are essential to military leadership.

The Sisters of Elune never approved of how the elves of the higher castes used arcane magic due to the chaotic nature of this magic. Therefore, beginners must follow a rigorous course of study that includes both history and spellcasting. The former, in particular, was considered a potential source of danger. Indeed, long before the misuse of the Well's magic by the Highborne nearly led to disaster, the Well was the subject of intense discussion in the Sisterhood classes.

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