What things do an archer need in Skyrim. Shooting Skill The Elder Scrolls V: Skyrim

Guide along the path of the Shadow

Guide along the path of the Shadow

The path of the shadow, in my opinion, is the most interesting path of character development in game The Elder Scrolls V: Skyrim. If you have always been attracted by mystery, thirst for profit and the alluring side of the shadow, luring you with its unknown and darkness, then welcome to our guide.

If you have chosen the path of the shadow, then the initial and necessary skills for you are: stealth, shooting and one-handed weapons. Until level 10, I propose to focus exclusively on these skills, regardless of which narrower specialization along the path of the shadow you choose. Since opponents at these first levels do not pose a particular danger, pumping light armor in this case is impractical. Raise only health from the characteristics to level 10 and the lack of armor will evaporate by itself (although you can still pump up to 2 skills into the endurance characteristic, so, for the future). At the first levels, I do not advise chasing the darkest dungeons, go initial stages quests of various guilds (in our case, the Dark Brotherhood, Thieves Guild), gain experience. For those who want to pump faster, I advise you to meet gray beards as soon as possible. This is a very dishonest way to level up, because based on the indestructibility of quest characters. But the fact remains: in an hour with a small method of pouring, you can pump the corresponding skills up to level 100. As you get level 10, you should decide on a narrower specialty according to your chosen branch, if you don't like it, then you can safely retrain into a warrior. In this case, I propose the following ways of developing the "robber" case, relying on the issued guild armor sets and the method of passage: Assassin-assassin, thief, robber, archer.

Race selection:

I won't write anything about the floor, decide for yourself. It is unlikely that the gender of the character has any noticeable effect on the game.

So I'll start with the race. It is believed that the choice of race in The Elder Scrolls 5: Skyrim has little effect on the gameplay. Let me disagree! The choice of race has a decisive influence. Appearance Persian is important in the process of playing this or that role (the game is role-playing here!), and the selection of talents for each race is unique. Do not forget that you will not be able to change the race later.

The following race is suitable for the Assassin Archer:

Wood Elf (Bosmer)

Skill bonus: Shooting (+10), Stealth, Hacking, Pickpocketing, Light Armor, Alchemy (+5)

Ability: Resist Poison and Disease 50%

Talent: Command to Animals (the animal becomes an ally for 60 sec.)

An excellent set of skills for playing an assassin armed with a bow. But the Munchkin's abilities are unlikely to be of interest to the Bosmer, given the cost and weight of the bottles with the corresponding potions.

Constellation stones:

Warrior Constellation Stone

Effect: Shooting, One-handed and Two-handed weapons, Heavy Armor, Block, Blacksmithing grow 20% faster

Thief constellation stone

Effect: Stealth, Hacking, Pickpocketing, Light Armor, Alchemy, Speech grows 20% faster

Stone Location: Next to the road from Helgen to Riverwood

Different books are needed, different books are important ..

Stealth

Irrefutable witness

Play at lunch

Mannimarco, King of Hearts

Song of the alchemists

De Roerum Dirennis

Enchantment

Enchanting Guide

Tragedy in black

Double mystery

Complete catalog of enchant weapons

Complete Armor Enchant Catalog

By the way, about the companion.

The companion (whoever he is) often interferes with the assassin archer, substituting his wide back... And although companions in Skyrim do not perish by themselves, they are only partially immortal. If you plant an arrow in the back of a companion, he will definitely throw back his hooves. To prevent this from happening, you can take a melee weapon from a companion and give him a bow. And only issue a sword when you really need a swordsman companion. In most cases, an archer-thief needs a companion archer (or a magician of the School of Destruction). The same Lydia (your huscarl from Whiterun) with a bow is a serious threat.

Effective Assassin ...

In total, you need 67 perks to upgrade the Assassin in Skyrim! And if you refuse to pump the last two branches of skills (Light Armor and Magic of Destruction), 18 more "extra" perks will be released. If you wish, you can save a little on pumping Enchanting (there are two independent branches, one of which you can not download if you wish), and further restrict the leveling of Stealth and Hacking branches.

To become a real master of sticking daggers in the back, you need not only to swing the Assassin's Blade skill, but also to pump the entire Stealth branch. Which, in my opinion, is uneconomical.

The rest of the skills are of little value to the Archer Thief. So, the Thief absolutely does not need Two-handed weapons, Heavy Armor, Blocking, as well as all schools of magic, except perhaps the already mentioned school of Destruction and the initial skills of the School of Restoration. Skill lines such as Alchemy, Speech and Pickpocketing (mainly for those who like to play the role of the classic Thief) are of dubious benefit. There are still not enough perks for their serious pumping.

Correct

The Assassin primarily relies on powerful, stealthy attacks with a dagger or with an arrow and a bow. The main weakness is the inability to open combat with many enemies. Assassin, having made a mistake once, attracts the attention of enemies, which is like death for you. Therefore, all your actions should be precise, and your damage done from stealth mode should be maximized. If you put more emphasis on shooting, then you should always have a couple of bottles with you with a potion for increasing shooting skills and the most powerful poisons for strong opponents... Alchemy for an assassin who prefers short blades should primarily consist of potions of invisibility (for sneaking up and instant escape in case of declassification), but if you still decide on an open battle, then you, as well as an assassin-archer, you will need various forms of poisons, but first of all, not for damage, but for paralysis and weaning of forces. The alternative to all of the above is the magic of illusion.

Having reached thorny paths to the coveted level 10, I advise you to pay attention to the pumping of the following skills:

Light Armor, Shooting, One-Handed Weapon, Alchemy, Subtlety

Shooting

From shooting, you should pump, in addition to the banal excess tension, the abilities associated with a critical shot, Eagle's gaze (approaching the target), Solid hand (slowing down time when shooting). The rest is to taste

Light armor

I can't give any advice, almost all skills there boil down to increasing the stats of light armor, download whatever your heart desires

First of all, download the increase in the characteristics of poisons and healers. Do not pump resistance to poisons !!!, it will not be useful to you, firstly, initially, the armor of shadows has 50% stat protection from poisons, and secondly, there are not so many creatures in the vastness of Skyrim that can poison you.

Stealth

Download the entire branch whenever possible, there are no useless perks for an assassin, everything will do. Sight and Assassin's Blade-required

One-handed weapon

No axes or maces! One-handed swords only. It is best to pump the skill of carrying a weapon in each hand to achieve maximum damage at the highest attack speed.

Best Equipment Applicable to an Assassin:

1. Clothes.

Everything is standard, the developers have already decided everything for us, creating guild armor sets: Armor of Shadows, Ancient Armor of Shadows. Although, if you have pumped the enchantment, then there is nothing shameful in enchanting other armor with more useful skills for the assassin (damage with one-handed weapons, shooting) than the stats for protection from poison included in this armor. Boots of shadows, gloves of shadows and a hood are necessary things, it is impractical to change them for something of your own. Mask of Krosis (+ 20 to stealth, shooting and alchemy)

2. Weapons.

A good one-handed sword (Nightingale from the guild of thieves or your own, enchanted with paralysis, ice, sucking life, fear). Daggers - one simple, enchanted for sucking and filling soul stones (although you are not a magician, enchanting can be very useful to you. Even if you have not pumped it, alchemical potions created to improve enchantment will save you), Blade of Woe (its stats: sucks 20 health units from the target; however, you will have to go through the line of the Dark Brotherhood to the end) and the third dagger, enchanted to drain the forces from the enemy (together with the blade of grief, a murderous thing)

3. Dragon screams -

Death Sentence (for bosses, gradually kills the target marked with this shout)

Word: Cree Meaning: Murder

Word: Moon Meaning: Suck

Word: Aus Meaning: Suffering

Merciless Force (knocks back enemies, meanwhile we can drink a potion of invisibility and run away to hell)

Word: Fus Meaning: Strength

Word: Ro Meaning: Equilibrium

Word: Yes Meaning: Push

Whisper of aura (shows all living creatures in a large radius)

Fright (causes enemies to flee)

(You will find the first word on the Old Lady's Rock in the Reach. The second word awaits you in the Labyrinthian. And the third word is Bitten off Tongue, dragon's lair, Rift.)

Word: Fas Meaning: Fear

Word: Ru Meaning: Escape

Word: Mar 50 Meaning: Horror

Slowing down time (for melee,) (The first word is in the cave of Corvanud, where you will be sent on a quest from the Imperials / Stormcloaks. The second word awaits you in the "Witch's Nest", west of the Dragon Bridge. Labyrinthian.)

Word: Teed Meaning: Time Time

Word: Cloe Meaning: Sand Sand

Word: Ul Meaning: Eternity

4. Amulets, rings, charms.

Wards for stealth, quick recovery of health, amulets, hoops for shooting, improving the quality of potions.

Also, to increase the strength of your character, you should think about becoming a vampire. But first, think about it, weigh the pros and cons (there are a lot of undesirable effects).

The necessary potions and skills in alchemy were written at the very beginning

Illusion. We use the ability "Summon Spectral Assassin", summoning a laconic semi-transparent brother from the Brotherhood to help me.

~ Educational books ~

After reading the textbook, you will increase the corresponding skill by one.

Play at lunch

Mannimarco, King of Hearts

Song of the alchemists

De Roerum Dirennis

Skyrim Plants Guide

Stealth

2920, Month of the Last Seed (v. 8)

Irrefutable witness

House Creightly Legend

Red kitchen admirer

Stones on the road, do not roll!

In Skyrim, the hero can, at will, receive the blessings of the constellations and exchange one blessing for another. To do this, just walk up to a standing stone and touch it.

The stars are capricious: some stones make it possible to develop the hero faster, others bring unique permanent abilities, and still others only allow you to use a not very effective "free" spell once a day.

Well, and of course a list of the most suitable for the assassin:

Lover's Stone (All skills grow 15% faster.)

Location: Northeast of Markarth, just north of the Koleskeggr mine. On the map.

Warrior Stone (All combat skills grow 20% faster.)

Location: On the road southwest of Riverwood

Lord's Stone (50 damage resistance, 25% magic resistance.)

Location: East of Morphal and southwest of Dawnstar.

Thief Stone (All thief skills grow 20% faster.)

Location: On the road southwest of Riverwood.

To drink or not to drink ??

And so, a short list of eliks that will help your assassin:

Invisibility

Invisibility for a while.

Scarlet Root Nirn

Ice Wraith Teeth

Nirn Root

Moon moth wing

Ashes of a vampire

Corus egg

Improving health

Health reserve increased by a certain number of units, long duration.

Bearded moss

Blue mountain flower

Bear claws

Giant's finger

Glowing mushroom

Skill Upgrade: Illusion

Illusion spells are stronger and lasting.

Dwemer Oil

Mora tapinella

Taproot

Flakes

Dragon tongue

Skill Upgrade: Light Armor

The skill of wearing light armor is increased by a certain number of units, with a long duration.

Moon moth wing

Honeycomb

Hawk feathers

Bee nest

Malevolent tail

Skill Upgrade: One-Handed Weapon

One-handed weapons do more damage, long duration.

Bearded moss

Little pearl

Bear claws

Hawk feathers

Canine root

Origma egg

Class. Make no mistake, with a choice.

To play as an assassin, I chose an Argonian.

He has a racial ability - Skin Hist, restores health 10 times faster, plus immunity to poisons and breathing under water, and a dead killer really needs the ability to restore health.

Argonians

Perfectly adapted to life in the dangerous swamps of their native Black Marsh, these sentient reptiles have an innate resistance to disease and can breathe underwater. They have the ability "Bark Hist", which allows them to quickly restore health.

Initial skill increases: hacking, pickpocketing, stealth, light armor, alteration, restoration.

Disease Resistance 50% - Ability

Water Breathing - Ability

Hista bark - special ability

The Argonian calls on Hist to restore health 10 times faster within a minute.

Correct

This class is entirely built on the characteristics of the Nightingale set of armor, which is given to you during the passage of the Thieves Guild, upon entering the service of the Daedra princess Nocturnal. So, this class, which we will conditionally call the class of the robber nightingale, is characterized by the fact that, unlike the similar class of the assassin, the nightingale is not afraid of direct frontal attacks and is not so dependent on the stealth skill. The Nightingale is both a master of swordsmanship and archery, disdaining to use illusion magic, which he uses to increase stealth, as well as avoid fighting against many opponents.

The planning for the development of this class should take place long before you become a full-fledged nightingale. After the level 10 mark I imposed on you, you should download the following:

Light Armor, Shooting, One-Handed Weapon, Illusion Magic, Stealth.

Shooting: Critical shot, Eagle's gaze, Steady hand, in general, pumping a bow from a nightingale does not differ from pumping a bow from an assassin.

Stealth - as I said, it is not so necessary here, but abilities - Deadly target and general stealth skills are obligatory

Light armor - here you should pump the possibility of additional protection to a single set of armor (perk Full set) on top of everything else.

One-handed weapon - we pump the perks Swordsman, Merciless blow, Dash. In the second hand, we can take either a dagger (with the proper skill of pumping weapons in each hand), or the magic of illusion.

Magic of Illusion is a very useful branch for us, you can pump it completely and completely. Perks and abilities of particular importance to us - Deception of human eyes, Science of Fear, Silent spells, Fury

Best Equipment Applicable to a Nightingale:

1. Clothes - Nightingale armor, there are no options, you can get it by going through the Thieves Guild. If you don't like the magic of illusion, you can replace the Nightingale Hood with the Mask of the Lich Krosis. We do not disdain rings and amulets to restore health, reduce the time between dragon shouts

2. Weapons. Nightingale sword (if you have an older version of the game, it is better to take difficult guild tasks at the end of the game, depending on when you take this sword, you will see different stats on it. From +5 absorption of health and stamina at the first levels to +25, in later versions of the game this imbalance was taken into account and now the level of additional damage increases with the level). The nightingale bow is the same story as with the sword. If you pumped your nightingale under a weapon in each hand, then in the other hand you can take the Mehrunes Razor (a useful thing, if we even hit with the other hand, then the enchantment for instant kill works on other weapons as well), or the Blade of Woe (analogue of the Nightingale Sword, only in the form of a dagger, VERY GOOD upgrades in the forge)

3. Dragon screams. We apply the same as for the assassin

4. Alchemy. In the nightingale, it comes down to potions of restoration, increasing damage from shooting, one-handed weapons. Nothing new, with the only difference that alchemy may not be useful to you at all

5. Magic is an illusion. Upon completion of the Thieves Guild quests, we skillfully use the abilities granted from Nocturnal (I write them distinctive features since many words like "Cloak of Nocturnal" do not mean anything): Invisibility when crouching, Instant damage of 100 units, The ability to "play off" enemies among themselves. These abilities can only be used once a day.


Selecting your preferred race:

  • Kajit (Khajiit): Who does not like paws) The Claws skill is useless, Night vision does not give a practical benefit in battle, but it will facilitate the passage and help you immerse yourself in the game world.
  • Argonian: Resistance to poisons is not very useful, there are few poisonous enemies in the game.
    Water breathing is useless, pleasant, but nothing prevents you from breathing again.
    Cora Hist is a very useful skill, it restores a significant part of health from one button, it's a pity that you can only use it once a day.
    All primary branch bonuses will be useful.
  • Wood Elf (Bosmer): Poison and Disease Resistance is useful, but not enough of both in the game. Ordering animals is purely fun, enjoy the company of a cute pet until the first dungeon or a standing enemy.
    All initial branch bonuses are useful.
You can also pay attention to Nord(resistance to cold, one-time control of the enemy), Breton(amazing passive for all builds - 25% magic resistance and one-time skill - dragon skin), Dark Elf(fire resistance).

Skills (perks)

General Tips

The hardest part is at the beginning of the game, when there are no perks, good armor and weapons, zero characteristics.
We open all the locks that we find
We rob all sleeping NPCs don't forget to save
We take everything that lies badly, but is expensive,
We try to crawl more time (stealth),
We sell all stolen goods to buyers you will meet many as you progress through the thieves guild chain.
First of all, we use the proceeds to buy lockpicks, arrows and health banks.

Equipment

For the initial armor, I recommend a mixture of the thieves and assassins guild:
Hood of Shadows, Thieves Guild Armor, Thieves Guild Gloves, Boots of Shadows.
They are issued almost immediately and are very effective.
You can't get a good bow at the beginning of the game, so we are content with a hunting or ancient Nordic one.
As you level up blacksmithing, we improve.

Sets of interest to us:
Nightingale Armor,
Ancient armor of shadows
Thieves Guild Master's Armor,
(can be obtained during the passage of the chains of these guilds)
And the Black Guard Armor from Glover Mellor's basement.

At the end of the game we wear crafted and enchanted light dragon armor.

Curious Bows: Marshmallow, Death of Firiniel, Dwemer Black Bow of Fate.

We strive for:
Nightingale bow (obtainable only after 46 for max stats),
Auriel's Bow (the fastest bow in the game with unique properties),
The Stag King's Glass Bow,
Draconic Bone Bow crafted with two enchantments.

Interesting artifacts: Amulet of Kin, Ring of the Night Weaver and masks - Krosis, Wolsung, Konarik.

Complete the quest as early as possible " Black Star"to receive a Daedric artifact - Azura's Star... I prefer to take Black Star Azura, since the best soul gets into it 100%, and I often deal with murder in the service of the guild))

Keep a dagger or sword with you, you can enchant to absorb souls. Ideally get hold of Mehrunes' razor.

The path of the shadow, in my opinion, is the most interesting path of character development in the game The Elder Scrolls V: Skyrim. If you have always been attracted by mystery, thirst for profit and the alluring side of the shadow, luring you with its unknown and darkness, then welcome to our guide. Authors - Witke and Ind.uz RajKapoor.

If you have chosen the path of the shadow, then the initial and necessary skills for you are: stealth, shooting and one-handed weapons. Until level 10, I propose to focus exclusively on these skills, regardless of which narrower specialization along the path of the shadow you choose. Since opponents at these first levels do not pose a particular danger, pumping light armor in this case is impractical. Raise only health from the characteristics to level 10 and the lack of armor will evaporate by itself (although you can still pump up to 2 skills into the endurance characteristic, so, for the future). At the first levels, I do not advise chasing the darkest dungeons, go through the initial stages of quests of various guilds (in our case, the Dark Brotherhood, Thieves Guild), gain experience. For those who want to pump faster, I advise you to meet gray beards as soon as possible. This is a very dishonest way to level up, because based on the indestructibility of quest characters. But the fact remains: in an hour with a small method of pouring, you can pump the corresponding skills up to level 100. As you get level 10, you should decide on a narrower specialty according to your chosen branch, if you don't like it, then you can safely retrain into a warrior. In this case, I propose the following ways of developing the "robber" case, relying on the issued guild armor sets and the method of passage: Assassin-assassin, thief, robber, archer.

Archer (Posted by Ind.uz RajKapoor)

Race selection:

I won't write anything about the floor, decide for yourself. It is unlikely that the gender of the character has any noticeable effect on the game.

So I'll start with the race. It is believed that the choice of race in The Elder Scrolls 5: Skyrim has little effect on the gameplay. Let me disagree! The choice of race has a decisive influence. The appearance of the Persian is important in the process of playing a particular role (the game is role-playing here!), And the selection of talents for each race is unique. Do not forget that you will not be able to change the race later.

The following race is suitable for the Assassin Archer:

Wood Elf (Bosmer)

  • Skill bonus: Shooting (+10), Stealth, Hacking, Pickpocketing, Light Armor, Alchemy (+5)
  • Ability: Resist Poison and Disease 50%
  • Talent: Command to Animals (the animal becomes an ally for 60 sec.)

An excellent set of skills for playing an assassin armed with a bow. But the Munchkin's abilities are unlikely to be of interest to the Bosmer, given the cost and weight of the bottles with the corresponding potions.

Constellation stones:

Warrior Constellation Stone

  • Effect: Shooting, One-handed and Two-handed weapons, Heavy Armor, Block, Blacksmithing grow 20% faster

Thief constellation stone

  • Effect: Stealth, Hacking, Pickpocketing, Light Armor, Alchemy, Speech grows 20% faster
  • Stone Location: Next to the road from Helgen to Riverwood

Different books are needed, different books are important ..

Stealth

  • Three thieves
  • Irrefutable witness
  • House Creightly Legend
  • Red kitchen admirer

blacksmith craft

  • Gunsmith competition
  • Akrash's final scabbard
  • Light Armor Crafting
  • Cherim's Heart
  • Making heavy armor

One-handed weapon

  • The importance of place
  • 2920 Morning Star Month (vol. 1)
  • Fire and Darkness
  • Night comes to Sentinel
  • Mace etiquette

Shooting

  • Gold Ribbon
  • Marked shooting lesson
  • Vernaccus and Burlor
  • Niben's father
  • Black arrow, vol. 2

Light armor

  • Rearguard
  • Ice and chitin
  • Jornibret's last dance
  • Refugees
  • Rislav the Righteous

Alchemy

  • Play at lunch
  • Mannimarco, King of Hearts
  • Song of the alchemists
  • De Roerum Dirennis

Enchantment

  • Enchanting Guide
  • Tragedy in black
  • Double mystery
  • Complete catalog of enchant weapons
  • Complete Armor Enchant Catalog

By the way, about the companion.

The companion (whoever he is) often interferes with the assassin archer, substituting his wide back under the arrows. And although companions in Skyrim do not perish by themselves, they are only partially immortal. If you plant an arrow in the back of a companion, he will definitely throw back his hooves. To prevent this from happening, you can take a melee weapon from a companion and give him a bow. And only issue a sword when you really need a swordsman companion. In most cases, an archer-thief needs a companion archer (or a magician of the School of Destruction). The same Lydia (your huscarl from Whiterun) with a bow is a serious threat.

Effective Assassin ...

In Skyrim, this is a skilled Archer! Wearing Light Armor and using the Stealth skill to gain bonuses when shooting enemies from a safe distance. As additional skills, Blacksmithing is used to improve the bow and armor, Hacking to facilitate picking locks, Destruction magic for melee in random encounters and setting traps, Recovery magic for healing during and after the battle and Enchanting for reloading weapons and creating enchanted items, and armor.

Since our Thief does not particularly need neither Magic, nor the Reserve of Strength, all the points received when increasing the level are spent on increasing Health. This makes our character an amazingly healthy and completely non-magical creature. Yes, he will quickly run out of powers, but in general it will be a fully capable character. (For those who are not very accurate, you can spend points evenly, i.e. 50 on life, and 50 on stamina)

Skills

Shooting Skills

Shooting is a very large branch with 16 skills. Moreover, if you are going to play as an assassin archer, you will have to pump Shooting completely and completely. All skills are extremely useful. As you progress in Shooting, you will less and less want to use any other weapon.

Archery allows you to deal massive damage with a stealth bonus. Plus, you will receive a bonus not only for the first shot - the fact is that each attack will make you only slightly more visible to enemies. In addition, you can always hide and wait for the noise to subside and then continue shooting enemies. In my opinion, Shooting can be safely taken by any character, this skill is so good. However, you need to be careful with Shooting - with it, any character quickly turns into an Archer, and pumping skills in using melee weapons, the School of Destruction and wearing armor slows down dramatically

Skill Stealth

So if you decide to focus on Shooting, it is quite enough to spend 9 perks on pumping skills: swing to the end of Stealth itself, the right branch to the True Sight skill and the left branch to Muffled Footsteps.

Blacksmithing Skills

There are 10 perks in Blacksmithing, however, there is a trick here. This constellation is a vicious circle, so you do not need to download all the skills. To make and improve light armor, it is enough to select only the left branch plus the Blacksmith-wizard skill (to improve enchanted armor). And this is only 6 perks.

Enchanting Skills

If you want to create magic items and armor yourself, you will have to download Enchanting. And believe me, enchanted weapons and armor are worth it! In the Enchanting branch, you can either spend all 13 perks, or save a little. It is beneficial for the same Archer to swing the skill of casting Fire enchantments and stop there - so you can set fire to enemies with your arrows. But, say, against enemy magicians it is more profitable to use the Lightning Charm, which takes away Magic.

School of Destruction skills

The only reason why an assassin archer might need to pump a branch of Destruction magic is melee and setting magic traps. In Skyrim, 17 (!) Skills are assigned to the School of Destruction. So to download Destruction completely makes sense only to the Mage-Damager. It is simply stupid for a thief to spend so many perks on some kind of shmagic magic.

Also: In my opinion, in addition to the Destruction magic Novice skill, it is enough to swing the right branch (Double destruction and Shockwave), the "frosty branch", the Apprentice (and if the pumping goes well, then the Adept) of the Destruction school, as well as the Rune Master. Those. a maximum of 9 perks, which is also a lot. So you can protect yourself from accidental encounters with monsters on the surface. However, I personally am ready to question the expediency of pumping Destruction - no one has canceled the quick save and load buttons yet.

Shouts-

Such a wand is a lifesaver, in TES V. And as always, a list of shouts that helped me, and probably will help you when completing the game:

  • Word: Zul Meaning: Voice
  • Word: Mei Meaning: Fool
  • Word: Gut Meaning: Far

Thunderous Call(The first word awaits you in Forelhost, the second is the Ruins of the High Gate, the third is Skuldafn, where you will be taken by the main quest)

  • Word: String Meaning: Storm
  • Word: Ba Meaning: Anger
  • Word: Quo Meaning: Lightning
Death sentence(You will learn the first word by visiting the Autumn Watchtower south of Ivarstead Village. The second word of the cry in Forgotten Cave. And the third word awaits you at the Dark Brotherhood Sanctuary near Falkreath)
  • Word: Cree Meaning: Murder

Dragon slayer(You will recognize this shout during the main quest)

  • Word: Jor Meaning: Mortal
  • Word: For Meaning: Limited
  • Word: Frul Meaning: Temporary

Frosty breath(Look for the first word in the Heaven-Born Altar in the eastern mountains of Morthal City. The second word is in Folguntur Cave, northeast of Solitude City. The missing word is in the dragon's lair on Skeleton Ridge in Eastmarch)

  • Word: Fo Meaning: Frost
  • Word: Kra Meaning: Cold
  • Word: Dean Meaning: Freeze

Experts

A good alternative to books. If you have money in your pocket, you can go to them and study.

As always, a short list of the specialists we need:

One-handed weapon

  • Specialist: Amren - Whiterun, House of Amren
  • Expert: Hatis - Whiterun, Jorrvaskr
  • Master: Chief Burguk - Dushnik-Yal

Shooting

  • Specialist: Fendal - Riverwood, Fendal House
  • Expert: Eila the Huntress - Whiterun, Jorrvaskr
  • Master: Niruin - Riften, Thieves Guild

blacksmith craft

  • Specialist: Gorza gra-Bagol - Markarth, Under-stone fortress or forge nearby
  • Expert: Balimund - Riften, Scorched Hammer
  • Craftsman: Eorlund Greymane - Whiterun, Heavenly Forge or House of Greymane

Enchantment

  • Expert: Sergiy Turrian - College of Winterhold
  • Master: Hamal - Markarth, Temple of Dibella

Stealth

  • Specialist: Keila - Caravan near the Salviev farm
  • Expert: Garvey - Markart, "Anthill"
  • Master: Delvin Mallory - Riften, Thieves Guild

Light armor

  • Specialist: Well-Knows-Marshes - Windhelm, Argonian Block
  • Expert: Grelha - Riften, Helga's Bunkhouse or Market
  • Master: Nazir - Hideout of the Dark Brotherhood

Total for pumping Assassin Archer in The Elder Scrolls 5: Skyrim

In total, you need 67 perks to upgrade the Assassin in Skyrim! And if you refuse to pump the last two branches of skills (Light Armor and Magic of Destruction), 18 more "extra" perks will be released. If you wish, you can save a little on pumping Enchanting (there are two independent branches, one of which you can not download if you wish), and further restrict the leveling of Stealth and Hacking branches.

To become a real master of sticking daggers in the back, you need not only to swing the Assassin's Blade skill, but also to pump the entire Stealth branch. Which, in my opinion, is uneconomical.

The rest of the skills are of little value to the Archer Thief. So, the Thief absolutely does not need Two-handed weapons, Heavy Armor, Blocking, as well as all schools of magic, except perhaps the already mentioned school of Destruction and the initial skills of the School of Restoration. Skill lines such as Alchemy, Speech and Pickpocketing (mainly for those who like to play the role of the classic Thief) are of dubious benefit. There are still not enough perks for their serious pumping.

Class: Assassin Assassin (Posted by Witke)

The Assassin primarily relies on powerful, stealthy attacks with a dagger or with an arrow and a bow. The main weakness is the inability to open combat with many enemies. Assassin, having made a mistake once, attracts the attention of enemies, which is like death for you. Therefore, all your actions should be clear, and your damage from stealth mode should be maximized. If you put more emphasis on shooting, then you should always have a couple of bottles with a potion for increasing shooting skills and powerful poisons for strong opponents. Alchemy for an assassin who prefers short blades should first of all consist of invisibility potions (for sneaking up and instant escape in case of declassification), but if you still decide on an open battle, then you are the same as the archer assassin , you will need various forms of poisons, but primarily not for damage, but for paralysis and weaning of forces. The alternative to all of the above is the magic of illusion.

Having reached the coveted level 10 by thorny paths, I advise you to pay attention to the pumping of the following skills:

Light Armor, Shooting, One-Handed Weapons, Alchemy, Stealth.

Shooting

From shooting, you should pump, in addition to the banal excessive tension, the abilities associated with a critical shot: Eagle's gaze (approaching the target), Solid hand (slowing down time when shooting). The rest is to your taste.

Light armor

I can't give any advice, there almost all skills are reduced to increasing the stats of light armor, download whatever you like.

Alchemy

First of all, download the increase in the characteristics of poisons and healers. Do not pump resistance to poisons !!! It will not be useful to you, firstly, initially the armor of shadows has a 50% stat of protection from poisons, and secondly, there are not so many creatures in the vastness of Skyrim that can poison you.

Stealth

One-handed weapon

No axes or maces! One-handed swords only. It is best to pump the skill of carrying a weapon in each hand to achieve maximum damage at the highest attack speed.

Best Equipment Applicable to an Assassin:

1. Clothes.

Everything is standard, the developers have already decided everything for us, creating guild armor sets: Armor of Shadows, Ancient Armor of Shadows. Although, if you pumped the enchantment, then there is nothing shameful in enchanting other armor with more useful skills for the assassin (damage with one-handed weapons, shooting) than the stats for protection from poison included in this armor. Boots of shadows, gloves of shadows and a hood are necessary things, changing them to something of your own is impractical. Mask of Krosis (+ 20 to stealth, shooting and alchemy)

2. Weapons.

A good one-handed sword (Nightingale from the guild of thieves or your own, enchanted with paralysis, ice, sucking life, fear). Daggers: one simple, enchanted for sucking and filling soul stones (although you are not a magician, enchanting can be very useful to you. Even if you did not pump it, alchemical potions created to improve enchantment will save you), Blade of Woe (its stats: sucks 20 health units from the target; however, you will have to complete the line of the Dark Brotherhood) and the third dagger, enchanted to drain the forces from the enemy (together with the blade of grief - a deadly thing)

3. Dragon screams -

Death sentence(for bosses, gradually kills the target marked with this shout)

  • Word: Cree Meaning: Murder
  • Word: Moon Meaning: Suck
  • Word: Aus Meaning: Suffering

Ruthless force(knocks back enemies, meanwhile we can drink a potion of invisibility and run away to hell)

Word: Fus Meaning: Strength

Word: Ro Meaning: Equilibrium

Word: Yes Meaning: Push

Whisper of aura(shows all living things in a large radius)

The fright(makes enemies flee)

(You will find the first word on the Old Lady's Rock in the Reach. The second word awaits you in the Labyrinthian. And the third word is Bitten off Tongue, dragon's lair, Rift.)

  • Word: Fas Meaning: Fear
  • Word: Ru Meaning: Escape
  • Word: Mar 50 Meaning: Horror

Slowing down time(for melee) (The first word is in the Corvanuda cave, where you will be sent on a quest from the Imperials / Stormcloaks. The second word awaits you in the "Witch's Nest", west of the Dragon Bridge. And the last word you will learn by visiting the Labyrinthian.)

  • Word: Teed Meaning: Time Time
  • Word: Cloe Meaning: Sand Sand
  • Word: Ul Meaning: Eternity

4. Amulets, rings, charms.

Wards for stealth, quick recovery of health, amulets, hoops for shooting, improving the quality of potions.

Also, to increase the strength of your character, you should think about becoming a vampire. But first, think about it, weigh the pros and cons (there are a lot of undesirable effects).

5. Alchemy.

The necessary potions and skills in alchemy were written at the very beginning.

6. Magic:

Illusion. We use the ability "Summon Spectral Assassin", summoning myself to the aid of a laconic translucent brother from the Brotherhood.

~ Educational books ~

After reading the textbook, you will increase the corresponding skill by one.

Alchemy

  • Play at lunch
  • Mannimarco, King of Hearts
  • Song of the alchemists
  • De Roerum Dirennis
  • Skyrim Plants Guide

Stealth

  • Three thieves
  • 2920, Month of the Last Seed (v. 8)
  • Irrefutable witness
  • House Creightly Legend
  • Red kitchen admirer

Stones on the road, do not roll!

In Skyrim, the hero can, at will, receive the blessings of the constellations and exchange one blessing for another. To do this, just walk up to a standing stone and touch it.

The stars are capricious: some stones make it possible to develop the hero faster, others bring unique permanent abilities, and still others only allow you to use a not very effective "free" spell once a day.

Well, and a list, of course, the most suitable for the assassin:

Lover's Stone(All skills grow 15% faster.)

Location: To the northeast of Markarth, just north of the Kolskeggr mine. On the map.

Warrior Stone(All combat skills grow 20% faster.)

Location: On the road southwest of Riverwood

Lord's Stone ( 50 points of damage resistance, 25% magic resistance.)

Location: East of Morthal and southwest of Dawnstar.

Thief's Stone(All thief skills grow 20% faster.)

Argonians

Perfectly adapted to life in the dangerous swamps of their native Black Marsh, these sentient reptiles have an innate resistance to disease and can breathe underwater. They have the ability "Bark Hist", which allows them to quickly restore health.

Initial skill increases: hacking, pickpocketing, stealth, light armor, alteration, restoration.

  • Disease Resistance 50% - Ability
  • Water Breathing - Ability
  • Hista bark - special ability
  • The Argonian calls on Hist to restore health 10 times faster within a minute.

Class: Nightingale the Robber (Posted by Witke)

This class is entirely built on the characteristics of the Nightingale set of armor, which is given to you during the passage of the Thieves Guild, upon entering the service of the Daedra princess Nocturnal. So, this class, which we will conditionally call the class of the nightingale-robber, is characterized by the fact that, unlike the similar class of the assassin, the nightingale is not afraid of direct frontal attacks and is not so dependent on the stealth skill. The Nightingale is both a master of swordsmanship and archery, not disdaining to use illusion magic, which he uses to increase stealth, as well as to avoid fighting many opponents.

The planning for the development of this class should take place long before you become a full-fledged nightingale. After the level 10 mark I imposed on you, you should download the following:

Light Armor, Shooting, One-Handed Weapon, Illusion Magic, Stealth.

Shooting: Critical shot, Eagle's gaze, steady hand, in general, pumping a bow from a nightingale does not differ from pumping a bow from an assassin.

One-handed weapon- We are pumping the perks Swordsman, Merciless blow, Dash. In the second hand, we can take either a dagger (with the proper skill of pumping weapons in each hand), or the magic of illusion.

Illusion Magic- a very useful branch for us, you can upgrade it entirely. Perks and abilities of particular importance to us are Deception of Human Eyes, Science of Fear, Silent Spells, Fury.

Best Equipment Applicable to a Nightingale:

1. Clothes- Nightingale armor, there are no options, you can get it by going through the Thieves Guild. If you don't like the magic of illusion, you can replace the Nightingale Hood with the Mask of the Lich Krosis. We do not disdain rings and amulets to restore health, reduce the time between dragon shouts.

2. Weapons. Nightingale sword (if you have an older version of the game, then it is better to take difficult guild tasks at the end of the game, depending on when you take this sword, you will see different stats on it. From +5 absorption of health and stamina at the first levels to +25 in later versions of the game, this disbalance was taken into account and now the level of additional damage increases with the level). The nightingale bow is the same story as with the sword. If you pumped your nightingale under a weapon in each hand, then in the other hand you can take the Mehrunes Razor (a useful thing, if we even hit with the other hand, the instant kill enchantment also works on other weapons), or the Blade of Woe (analogue of the Nightingale Sword, only in the form of a dagger, VERY GOOD upgrades in the forge).

Required explanations

As you know, in The Elder Scrolls 5: Skyrim there are no hard-coded classes. However, this does not mean that the game cannot be played, Thief or. Thanks to the new character leveling system, game mechanics Skyrim will change from class to class. Who is the Thief suitable for? If you like sneaking up on enemies in order to scout the situation and carefully plan your attack, while getting maximum amount bonuses from hidden attacks, the Thief is your choice.

For guides on and during character creation, read the separate game guides The Elder Scrolls 5: Skyrim... In short, I can recommend Kajit (due to the pleasant ability Night vision and bonuses to thief skills) or Breton (due to the useful 25% magic resistance and the lack of bonuses to thief skills).

Kajit's signature ability - Night vision (can be activated and deactivated at any time)

As a constellation at the beginning of the game, a Warrior (for a quick buildup of Shooting and Blacksmithing) or a Thief (for a buildup of numerous thieves' skills) are perfect. Then you can change the constellation by asking for a blessing from the Atronach stone or the Lord. As a base for operations, it makes sense to first stop in Whiterun (where one of the first quests will take you), and then go to the city of thieves Riften.

In Game The Elder Scrolls 5: Skyrim there is a limit on the character level equal to 81 (at the time of this writing), at which you can get 80 perks. However, it should be remembered that you will be swinging to level 80 for a very long time, and the higher the level of your character, the longer it will take to raise it.

PS: Your idea of ​​the "ideal Thief" may be radically different from mine.

Skyrim: A Thief's Path

What is good about the Thief? Of course, using the skills of Stealth and all the benefits that they bring. Obviously, the Thief knows how to take everything that is bad, but for me this is not the main thing. I'm interested in destroying enemies using stealth bonuses, and doing it from a safe distance. The main and, perhaps, the only weapon of the Thief in my understanding of this character is the Bow. Does the Archer Thief need to swing any melee weapon? In my opinion, no.

Yes, in the Stealth branch there are separate skills for daggers, which give a considerable 15-fold bonus to damage in case of a hidden attack from each dagger (after all, in Skyrim you can hold a dagger in each hand). But as practice has shown, there is no special sense in such monstrous damage.

Firstly, such damage is needed only for bosses and Dragons, who can see you perfectly. Those. to realize it is unrealistic.

Secondly, while you sneak up on the enemy, it is easier and faster to shoot him with a bow from a respectful distance. Those. daggers are unprofitable from the point of view of the time spent on killing (plus, for the successful use of daggers, you will have to pump the Stealth branch very tightly). So it makes sense to bet on daggers unless you are a stubborn role-player and want to play the Thief, who kills his victims with daggers.

The main weakness of the Archer Thief is close combat. Those. infrequent surface encounters with random monsters. If you accidentally run into a bear or saber-toothed tiger, the Archer Thief will have big problems... Of course, you can walk with a shield (and at the very beginning of the game you will have to walk with a shield and a sword in any case), put a block, leaving completely in defense, and hoping for a companion. Or you can try to pump the branch of Destruction magic, which is responsible for cold damage (which is very, very expensive in terms of the distribution of perks).

The pumped frost will allow you to mow down every little thing like wolves in close combat and slow down large "game", which you can then finish off with a bow, or wait for your companion to do it for you. By the way, in the branch of Destruction magic, you can pump the ability to set magic traps. In my opinion, a very useful and natural skill for a Thief. But I repeat, even minimal pumping of individual branches of Destruction magic takes away a lot of perks.

By the way, about the companion. The Companion (whoever he is) often interferes with the Archer Thief, substituting his broad back under the arrows. And although companions in Skyrim do not perish by themselves, they are only partially immortal. If you plant an arrow in the back of a companion, he will definitely throw back his hooves. To prevent this from happening, you can take a melee weapon from a companion and give him a bow. And only issue a sword when you really need a swordsman companion. In most cases, an archer-thief needs a companion archer (or a magician of the School of Destruction). The same Lydia (your huscarl from Whiterun) with a bow is a serious threat.

An effective Thief in Skyrim is a skilled Archer who is clad in Light Armor and uses the Stealth skill to gain bonuses when shooting enemies from a safe distance. As additional skills, Blacksmithing is used to improve the bow and armor, Hacking to facilitate picking locks, Destruction magic for melee in random encounters and setting traps, Recovery magic for healing during and after the battle and Enchanting for reloading weapons and creating enchanted items, and armor.

Since our Thief does not particularly need neither Magic, nor the Reserve of Strength, all the points received when increasing the level are spent on increasing Health. This makes our character an amazingly healthy and completely non-magical creature. Yes, he will quickly run out of powers, but in general it will be a fully capable character.

Now let's break down these skills in more detail.

Skills needed for a Thief in Skyrim

  • Shooting Skills

Shooting is a very large branch with 16 skills. Moreover, if you are going to play the Thief-archer, you will have to pump the Shooting completely and completely. All skills are extremely useful. As you progress in Shooting, you will less and less want to use any other weapon.

Shooting skill

Archery allows you to deal massive damage with a stealth bonus. Plus, you will receive a bonus not only for the first shot - the fact is that each attack will make you only slightly more visible to enemies. In addition, you can always hide and wait for the noise to subside and then continue shooting enemies. In my opinion, Shooting can be safely taken by any character, this skill is so good. However, you need to be careful with Shooting - with it, any character quickly turns into an Archer, and the leveling of skills in handling melee weapons, the School of Destruction and wearing armor slows down dramatically.

  • Stealth Skills

The Stealth line has 13 skills. The archer thief is very effective and can attack from a long distance, so it doesn't make much sense to pump the entire Stealth tree (you will be very hard to see at a great distance). The skills presented in this thread ( Assassin's Blade, Silence, Shadow Warrior) are needed, for the most part, when playing the Assassin Thief with daggers.

Skill "Stealth"

So if you decide to focus on Shooting, it is quite enough to spend 9 perks on pumping skills: swing to the end of Stealth itself, the right branch to the skill Sure sight and the left branch to Muffled footsteps.

  • Hacking Skills

Paradoxically, there are so few locks in Skyrim that most character classes need not be downloaded at all (to practice picking locks, you can walk from house to house at night in the city). In addition, hacking depends more on the ability to wield the mouse than on pumping the skill itself.

Hacking Skill

A total of 11 skills are available in this thread. Ultimately, it makes sense to pump the main branch (4 skills) plus skills Gold digger and Treasure hunter... Purely out of greed.

  • Blacksmithing Skills

There are 10 perks in Blacksmithing, however, there is a trick here. This constellation is a vicious circle, so you do not need to download all the skills. To make and improve light armor, it is enough to select only the left branch plus a skill Blacksmith wizard(to improve enchanted armor). And this is only 6 perks. However, it should be noted that the most powerful weapon in Skyrim, Daedric. However, there are already mods for creating weapons from dragon bones.

Blacksmithing skill

To quickly pump Blacksmithing, buy leather and strips of leather from blacksmiths (as well as collect and dress animal skins) and iron, and produce leather bracers and iron daggers. This will allow you to very quickly pump the Blacksmithing branch. So, already by level 10-15, you can flaunt in full elven armor. And don't forget to upgrade your weapons and armor. For the Thief, this branch is very important in the sense that he will not really be able to pump Light Armor. To increase the class of protection, you will have to improve the armor on the workbenches. And for this you need a high Blacksmithing skill.

  • Enchanting Skills

If you want to create magic items and armor yourself, you will have to download Enchanting. And believe me, enchanted weapons and armor are worth it! In the Enchanting branch, you can either spend all 13 perks, or save a little. It is beneficial for the same Archer to swing the skill to apply Fire enchantment and stop there - so you can set fire to enemies with your arrows. But, say, against enemy magicians it is more profitable to use Thunderous charms that take away Magic.

Skill "Enchant"

To quickly level up Enchanting, enchant more! And also use enchanted weapons - the ability to enchant will quickly be pumped when reloading an enchanted weapon with soul stones.

  • Light Armor Skills

There are only 9 skills in the Light Armor branch, and one of them ( Wind wings) is practically useless for an Archer Thief (who does not use up Stamina as actively as a Warrior). In general, I hardly believe that a good Archer will be able to fully pump Light Armor. In order for Light Armor to pump well, you need to miss a lot of hits in Skyrim.

Skill "Light Armor"

The idea of ​​playing the Thief in general and the Archer in particular is precisely to avoid strikes. So mentally prepare yourself for the fact that Light Armor will pump poorly, and that in order to increase the protection class, in any case, you will have to actively download Blacksmithing.

  • School of Destruction skills

The only reason why an archer-thief might need to pump the branch of Destruction magic is melee and setting magic traps. In Skyrim, 17 (!) Skills are assigned to the School of Destruction. So to download Destruction completely makes sense only to the Mage-Damager. It is simply stupid for a thief to spend so many perks on some kind of shmagic magic.

Destruction skill

In my opinion, in addition to the Rookie skill of the magic of Destruction, it is enough to swing the right branch ( Double destruction and Shock wave), "Frosty branch", Pupil(and if the pumping goes well, then Adept) the School of Destruction, and Rune Masters... Those. a maximum of 9 perks, which is also a lot. So you can protect yourself from accidental encounters with monsters on the surface. However, I personally am ready to question the expediency of pumping Destruction - no one has canceled the quick save and load buttons yet.

Thief leveling total in The Elder Scrolls 5: Skyrim

In total, you need 67 perks to upgrade the Thief in Skyrim! And if you refuse to pump the last two branches of skills (Light Armor and Magic of Destruction), 18 more "extra" perks will be released. If you wish, you can save a little on pumping Enchanting (there are two independent branches, one of which you can not download if you wish), and further restrict the leveling of Stealth and Hacking branches.

To become a real master of sticking daggers in the back, you need not only to swing the skill Assassin's Blade, but also pump the entire Stealth branch. Which, in my opinion, is uneconomical.

The rest of the skills are of little value to the Archer Thief. So, the Thief absolutely does not need Two-handed weapons, Heavy Armor, Blocking, as well as all schools of magic, except perhaps the already mentioned school of Destruction and the initial skills of the School of Restoration. Skill lines such as Alchemy, Speech and Pickpocketing (mainly for those who like to play the role of the classic Thief) are of dubious benefit. There are still not enough perks for their serious pumping.

Thief assassin with dagger

Love the cautious approach, but not sure how to apply it in The Elder Scrolls 5: Skyrim? Do you want to upgrade the Thief, but do not know which branches of skills to develop? In the Thief's Path guide, I will reveal the secrets of the correct leveling of skills and the distribution of perks.
3. Selection of top equipment - Ancient Boots of Shadows, Ancient Gloves of Shadows, Linvy's Armor, Linvy's Hood.
4. Selection of top weapons - Dragonbone Dagger, Zephyr Bow
5. Selection of jewelry - Amulet of Articulation, Golden Ring
6. Charm - Any, Those that give bars to har-kam.
7. Potions - Elixir of Light Legs, Elixir of Enchanter, Elixir of Vigor
8. Poisons - Poison of Paralysis (any) - Useful Against Fat Enemies, Poison of Anti-Magic - I think it's clear why and who to beat. Noxious Poison of Fatigue - Cuts the Regen of Energy, i.e. the enemy will quickly fizzle out.
9. Screams - Rapid Dash - It's easy to catch up with anyone, Dragon Slayer - We plant the dragon and stuff it with cuffs in the face, FUS-RO-D4 - We push away everything and everyone.
10. School magic Illusion - Invisibility
11. Important - Remember, the Assassin is not a Tank, he cannot absorb damage.
End.
P.S.

Instead of Linvy's armor, you can equip the Nightingale or Shadows, and if you are a major then Dragon Bone Armor is ideal.
Dagger can be obtained from Daedric Artifacts
Also, pay attention to the Thieves Guild insignia.
Join the Thieves Guild
The Paralysis weapon enchantment is also the icing on the cake.

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